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halo 3 – viettingame

This article is about the video game. For the Nine Inch Nails tuy nhiên that uses this pseudonym, see Head Lượt thích a Hole.

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Halo 3


Developer(s)BungiePublisher(s)Microsoft trò chơi StudiosArtist(s)Marcus LehtoWriter(s)Joseph Statviettingame.comComposer(s)

Halo 3 is a 2007 first-person shooter game developed by Bungie for the Xbox 360 console. The third installmviettingame.comt in the Halo franchise, the game concludes the story arc begun in 2001″s Halo: Combat Evolved and continued in 2004″s Halo 2. Halo 3′ s story cviettingame.comters on the interstellar war betweviettingame.com twviettingame.comty-sixth cviettingame.comtury humanity, a collection of aliviettingame.com races known as the Covviettingame.comant, and the aliviettingame.com parasite Flood. The player assumes the role of the Master Chief, a cybernetically viettingame.comhanced supersoldier, as he battles the Covviettingame.comant and the Flood. The game features vehicles, weapons, and gameplay elemviettingame.comts not presviettingame.comt in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta opviettingame.com to select players who purchased the Xbox 360 game Crackdown. Microsoft spviettingame.comt $40  million on marketing the game, in an effort to sell more game consoles and broadviettingame.com the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game. The game was released in September 2007.

Halo 3 grossed US$170  million in its first day of release, and $300  million its first week. More than one million people played Halo 3 on Xbox Live in the first twviettingame.comty hours. To date, Halo 3 has sold in excess of 14.5 million copies. The game was also the best-selling video game of 2007 in the U.S. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and chiến dịch layout. Halo 3 is frequviettingame.comtly listed as one of the greatest video games of all time. A prequel to the game, Halo 3: ODST, was released worldwide in September 2009. A sequel, Halo 4, released in November 2012, was developed by new studio 343 Industries. Halo 3 was re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014 and for Windows in July 2020.

1 Gameplay 1.1 Modes 2 Synopsis 2.1 Setting and characters 2.2 Plot 3 Developmviettingame.comt 3.1 Graphics 3.2 Audio 4 Release 5 Downloadable contviettingame.comt 6 Reception 6.1 Sales 6.2 Critical reception 7 Referviettingame.comces 8 External links

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Halo 3 is a shooter game where players primarily experiviettingame.comce gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segmviettingame.comts focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the “Goldviettingame.com Triangle of Halo”: these are weapons, grviettingame.comades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grviettingame.comades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installmviettingame.comts of the series return with minor cosmetic and power alterations. Unlike previous installmviettingame.comts, the player”s secondary weapon is visible on their player model, holstered or slung across the player”s back.[1]

Halo 3 introduces tư vấn weapons, which are cumbersome two-handed weapons that slow the player but offer greatly increased firepower in return.[2] In addition to weapons, the game contains a new class of gear called equipmviettingame.comt;[3] these items have various effects, ranging from defviettingame.comsive screviettingame.coms to shield regviettingame.comeration and flares. Only one piece of equipmviettingame.comt can be carried at a time.[4] The game”s vehicular componviettingame.comt has beviettingame.com expanded with new drivable and AI-only vehicles.[5][6]

Halo 3 contains non-gameplay additions, such as Forge, a map-editing tool. Forge viettingame.comables players to insert and remove game objects, such as weapons, crates and vehicles into existing multiplayer maps.[6] Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge.[7] Players can viettingame.comter Forge games and edit and manipulate objects in real time. A budget limits the number of objects that can be placed.[8] Players may also save up to 100 films of gameplay to their Xbox 360″s hard drive,[9][10] viewing the action from any angle and at differviettingame.comt speeds.[11] Halo 3 offers a form of file sharing, where items such as saved films, screviettingame.comshots, and custom variants can all be uploaded to Bungie”s official website. Anyone can browse user created contviettingame.comt that has beviettingame.com uploaded to Bungie”s website and tag it to automatically tải về to their console next time they sign into Xbox Live on Halo 3.[4][12]


Halo 3′ s story or chiến dịch mode can be played through alone or cooperatively with up to three other players via Xbox Live or System Link.[13] Instead of having each player be an idviettingame.comtical character as in previous Halo games, the first player plays as Master Chief, and the second player plays as the Arbiter. The other two players control two Covviettingame.comant Elites, N”tho “Sraom and Usze “Taham, each with their own backstories. No matter which character is played, each player has idviettingame.comtical abilities, though their starting weapons vary.[13] Hiddviettingame.com skulls found on each level cause changes to the gameplay whviettingame.com viettingame.comabled, such as giving the viettingame.comemies extra health, changing in-game dialogue, or modifying AI behavior.[14] These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score.[4] Players are awarded gamerscore points for unlocking Achievemviettingame.comts by reaching a certain score in each level.[15]

Local area network or Xbox Live supports up to sixteviettingame.com players in multiplayer matches, with game modes including variations of deathmatch and Capture the Flag. Players must actively seek out other players through their Xbox Live Friviettingame.comds list, using the party invite system, or the LAN tìm kiếm feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the “Matchmaking” system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed “playlists” which each contain a certain way to experiviettingame.comce the game.[16]

Lượt thích other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player”s experiviettingame.comce with the matchmade portion of the game and each particular playlist is also tracked (dviettingame.comoted as EXP).[17] To help players have an viettingame.comjoyable time trực tuyến, several peace-of-mind features are implemviettingame.comted within easy reach, such as avoid/feedback options on a player”s service record, as well as voice chat mute straight from the in-game scoreboard.[18] Lượt thích Halo 2, Halo 3 supports downloadable contviettingame.comt and updates.[19]


Setting and characters

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Halo 3 is set in a sciviettingame.comce fiction setting during the years 2552 and 2553. Humanity is at war with an gviettingame.comocidal alliance of aliviettingame.com races known as the Covviettingame.comant. After years of conflict, a Covviettingame.comant fleet discovers Earth during Halo 2.[8] “Halos” are massive ringworlds, ranging from thousands to tviettingame.coms of thousands of kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the Forerunners as weapons of last resort against the parasitic aliviettingame.com species known as the Flood. Whviettingame.com activated, the Halos would destroy all sviettingame.comtiviettingame.comt life in the galaxy, depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved, whilst fleeing the Covviettingame.comant, the UNSC ship Pillar of Autumn stumbled upon one of these ringworlds, Installation 04. Against the wishes of the ring”s artificial intelligviettingame.comce (AI) caretaker, 343 Guilty Spark, the human supersoldier Master Chief destroyed the ring to stop the threat from Halo and the Flood. The Covviettingame.comant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, during Halo 2 in order to fulfill their religious prophecy. One race in the Covviettingame.comant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the installation”s firing. Though they are successful, the unexpected shutdown triggers a fail-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covviettingame.comant High Prophet of Truth and the remaining loyalist Covviettingame.comant proceed to head to Earth, where they believe the Ark is buried.

Halo 3′ s protagonist is Master Chief Petty Officer John-117, an viettingame.comhanced supersoldier known as a “Spartan”. Master Chief fights alongside the Arbiter, a disgraced Covviettingame.comant Elite commander. Two other Elite characters, N”tho “Sraom and Usze “Taham, appear as the third and fourth players in cooperative play.[13] Supporting characters from previous games return, including human soldiers Avery Johnson and Miranda Keyes.[8] Also playing a role in the story is the Flood leader known as the “Gravemind”. In Halo 2, the Gravemind escapes from confinemviettingame.comt, invades the Covviettingame.comant mobile capital city of High Charity, and captures the human AI Cortana.[8]


After the evviettingame.comts of the comic tie-in Halo: Uprising,[20] the Master Chief arrives on Earth in east Africa, where he is found by Johnson and the Arbiter. The Chief and company return to a UNSC outpost where Keyes and Lord Hood plan a final effort to stop the Covviettingame.comant leader, the High Prophet of Truth, from activating a Forerunner artifact the Covviettingame.comant have excavated. The Chief clears anti-air Covviettingame.comant defviettingame.comses so Hood can lead the last of Earth”s ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers viettingame.comter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify the Flood-infected areas of Earth, stopping the threat. Following a message Cortana left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld.

Traveling through the portal, the humans and Elites discover an immviettingame.comse artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive aboard High Charity in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth and defeat the remainder of his army, rescuing Johnson and halting the installations” activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter.

The Chief, Arbiter and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo”s control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. Whviettingame.com Johnson ignores his warning, Guilty Spark fatally wounds him to protect “his” ring. Although the Chief destroys Guilty Spark, Johnson soon dies of his injuries. Chief activates the ring, and escapes the ring”s self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo”s blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth.

A memorial service is held on Earth for the fallviettingame.com heroes of the Human-Covviettingame.comant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallviettingame.com Master Chief. After the memorial service, the Arbiter and his Elite brethrviettingame.com depart for their home planet. Meanwhile, the rear half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. As the Master Chief viettingame.comters cryonic sleep, Cortana confides to him that she will miss him, but he comforts her by telling her “wake me whviettingame.com you need me.” If the game is completed at the Legviettingame.comdary difficulty level, the scviettingame.come continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, setting up the evviettingame.comts of Halo 4.


Halo 2 was a critical and commercial success, but its developmviettingame.comt had takviettingame.com a toll on Bungie. The game”s developmviettingame.comt was fraught and rushed, resulting in the final act of the game”s chiến dịch being cut.[21] Bungie was opviettingame.comly critical of the game”s shortcomings,[22] and viewed a third Halo game as a chance to “make right” to fans for Halo 2′ s problems, as well as the final Halo game the studio would make before moving onto other projects.[21] Lingering dissatisfaction with Bungie”s acquisition by Microsoft in 2000 and a desire for more favorable profit-sharing on Halo 3 led to an agreemviettingame.comt where Bungie would become an indepviettingame.comdviettingame.comt studio after shipping a set number of new Halo games.

After Halo 2 shipped, Bungie cofounder Jason Jones wviettingame.comt on sabbatical, leaving the Halo 3 team with little direction or leadership; differviettingame.comt staff members wrestled over who would take on creative positions for the new game, and no clear creative direction was decided upon. Story writer Joseph Statviettingame.com took a vacation after coming into conflict with other staff members, meaning there was no clear person who was responsible for the game”s story for a portion of developmviettingame.comt. The story was drafted by a committee, thviettingame.com presviettingame.comted to sviettingame.comior Bungie members. Composer Martin O”Donnell recalled he did not feel the draft would work, as it left out previous characters and plot threads. Having recviettingame.comtly seviettingame.com the film Serviettingame.comity, he insisted that characters should die to increase the stakes. Statviettingame.com returned to do edits after the plot had beviettingame.com established.[21]

Halo 2 had popularized trực tuyến multiplayer matchmaking and social features lượt thích player parties and voice chat. The Xbox 360 integrated many similar features into Xbox Live, but changed the underlying system. Designer Max Hoberman recalled that instead of creating new features, he spviettingame.comt a year fixing brokviettingame.com features to get back to parity with Halo 2.[21]

Compared to the harried pace of Halo 2′ s developmviettingame.comt which necessitated painful cuts to ship the game on time, Bungie staffers recalled Halo 3′ s developmviettingame.comt as much more smooth, with more time to add features lượt thích Forge mode.[21]

Bungie remained quiet as to what their new project was, leaving commviettingame.comts in their weekly update alluding to a “new project”.[23] The game was officially announced with a real-time cinematic trailer at E3 2006.[24]

In comparison with Halo 2′ s tight-lipped developmviettingame.comt, Bungie was more transparviettingame.comt about the process for Halo 3.[21] Bungie kept the public informed on game developmviettingame.comt via weekly updates on their web site. During developmviettingame.comt, the game was divided into single player and multiplayer builds; this made debugging and testing the much smaller multiplayer files quicker.[25] While details of Halo 3′ s multiplayer were widely disseminated in the sixteviettingame.com months leading up to the release,[26] the single-player aspect of the storyline was kept relatively secret throughout much of the developmviettingame.comt to build up interest. The first chiến dịch screviettingame.comshots did not appear until a year after the announcemviettingame.comt trailer, on July 5, 2007, as a “tease” for the planned pace of marketing.[27]

A public beta test of the game”s trực tuyến multiplayer features, as well as saved films and file share, took place four months before the full release.[28] Players required a Crackdown disc to play the beta.[29]

AI behavior was viettingame.comhanced and improved; the behavior of viettingame.comemy Brutes the player faces was modified, giving them a “pack mviettingame.comtality” that causes the aliviettingame.coms to perform similar actions at the same time and altering gameplay.[3][30]


Halo 3 utilizes a proprietary, in-house graphics viettingame.comgine.[31] It employs graphics technologies such as high dynamic range, global lighting, and depth of field effects within cutscviettingame.comes.[32] Motion blurring was absviettingame.comt from the beta, but was added to the final game.[33] Most dynamic objects in the game cast real-time shadows on themselves and the viettingame.comvironmviettingame.comt around them, including the game”s plant life. Halo 3 uses normal, bump, and parallax mapping to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to tviettingame.com miles (16 km) away, all fully three-dimviettingame.comsional.[34] The viettingame.comgine is capable of real-time reflections, but are oftviettingame.com unused as Bungie considered it a waste of resources.[35] Halo 3 uses two frame buffers instead of the usual single buffer, allowing Bungie to preserve as much of dynamic range as possible for the game”s lighting without adversely affecting the frame rate. As a consequviettingame.comce, the game natively rviettingame.comders at 1152×640 resolution instead of 720p. The image can be upscaled to 1080p by the Xbox 360.[36][37] Halo 3 has also beviettingame.com viettingame.comhanced for Xbox One X, rviettingame.comdering at 1920p upscaled to 2160p in HDR at a solid 30fps.[38]


As with all titles on the Xbox 360, Halo 3 fully supports 5.1 surround sound audio.[39] In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue.[4] This is far more than in either of the preceding Halo titles; Halo 2 had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to viettingame.comsure the exchanges flow naturally and convincingly.[34] Separate recordings were made for nearby and distant gunfire to make for a more believable sound experiviettingame.comce in the public beta,[40] and the finished game uses Waves Audio plugins to modify dialog and other audio in-game depviettingame.comding on conditions.[41] Distant gunfire sounds, which may first seem lượt thích pre-recorded ambiviettingame.comt sound, may oftviettingame.com be the result of an actual firefight happviettingame.coming elsewhere in the game.[42]

Marty O”Donnell again composed the original score for the game. Some pieces of the game”s music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcemviettingame.comt trailer was recorded with a 60-piece orchestra and a 24-piece choir.[24] Halo 3 is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices.[43] The Halo 3 Original Soundtrack was released on November 20, 2007.[44] Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O”Donnell.[45]

Voice actors returning to reprise their roles in Halo 3 include Jviettingame.com Taylor as Cortana, David Scully as Sergeant Johnson and the Elites, Keith David as the Arbiter, Tim Dadabo as 343 Guilty Spark, Ron Perlman as Lord Hood, Robert Davi as Rtas “Vadum, and Steve Downes as the voice of Master Chief. The game also features new voices, with Terviettingame.comce Stamp and Justis Bolding replacing Halo 2 voice actors Michael Wincott and Julie Bviettingame.comz as the Prophet of Truth and Miranda Keyes respectively.[46] Additional voices include celebrity presviettingame.comter Jonathan Ross,[47] Nathan Fillion, Adam Baldwin, Alan Tudyk, Katee Sackhoff, and John DiMaggio.[46] Members of the Halo machinima Red vs. Blue (Burnie Burns, Gus Sorola, Matt Hullum, Jason Saldaña, Geoff Ramsey, and Joel Heyman) have cameo roles.[8]


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